![]() Added missing warning messages about full resource storage when activating a resource package and insufficient Deuterium when sending a fleet inside the Galaxy view.Fixed a graphical bug with LifeForms Technology icons inside the “Unlock” panel.Queue times taking longer than one week get displayed correctly in Overview UI. ![]() Space Dock & Solar satellites no longer needlessly check for free planet slots for construction.Fixed not being able to queue research Lab during active research.Fixed greyed-out construction buttons sometimes showing wrong message.Fleet Menu updates faster after switching planets.Fixed wrong message for full missile silo storage.Fixed missile silos to not be demolish anymore if they are not empty.Fixed Moon Destruction reports always showing the same message regardless of outcome.Later today, Thursday 20th of October, we will update OGame Mobile App with version 2.8.4 Thanks to everyone for being part of this project & all your feedback! Join our OGame Discord server to be part of this interesting journey! We already have detailed planned for the further development and will share some new designs with you very soon. We will extend the app with several missing features, like all the rankings, the reward system, jump gate & phalanx, alliances and many more. Now, in time with the 20 th anniversary of OGame, a great milestone we only were able to reach thanks to our awesome communities, we are glad to announce the public release of “OGame Mobile” within the Google Playstore and Apple Appstore, including the Lifeforms content within the app. With all your dedicated work, your feedback, and your suggestions for our further development, we improved the application to where we stand today. Finally bringing the game we all love to the palm of your hand.įurther down the road, on the 1 st of June, we invited all of you to take part in our public beta, following smaller testing groups which gave us feedback on our designs and first technical approaches long before that time. It was the 26th of April, when we not just announced our biggest content update in history, “OGame Lifeforms”, but with “OGame Mobile” also one of our most challenging projects ever.
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